Thursday, January 29, 2009

Red Faction


A new Red Faction is looming in the distance. What are we to expect from this game? The original Red Faction had great gameplay and the Geo-Mod was awesome. My friend's and I would screw around in multiplayer trying to make tunnels with impossible-to-climb steep grades. We also tried to create massive rooms in mountains with explosives. Unfortunately you could only do so much damage before the game cut you off.

Red Faction 2 featured improved gameplay with better weapons, but the Geo-Mod sucked! You could only blow up graham cracker shaped panels with foam mesh behind them. It completely ruined the appeal of the Geo-Mod. It was a step backwards and I hope THQ regrets that.

Both games had a great multiplayer element though. The use of bots is always a welcome feature. The weapons were fun and the amount of destruction was wonderful. The Fusion Rocket Launcher was quite memorables with its death dealing. The Rail Driver was another cool weapon in both games. It was the bane of our existence in Red Faction, but it was the key to success in Red Faction 2.

Hopefully Red Faction Guerilla will give us the freedom we had in the original Red Faction, as far as Geo-Modding goes. They need to keep the controls from Red Faction 2 because they were much tighter and more refined.

Red Faction Guerilla has the foundation to be an amazing game. Let's hope the developer chooses to build on the existing foundation. They would be remiss to scrap what worked in the first two games.

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